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GamesIndustry.biz got the chance to have a personal chat with MS about the launch of the XNA development studio for the general public. They discuss the possibilities and pitfalls of what this could mean for the Xbox360 console and its descendants. It is a two part article, part two will be posted tomorrow so check back. Click on the link for the first part. Source: The DNA Of XNA Originally published on Wed, 20 Dec 2006 18:53:19 GMT
Inspired by a classic, one’s man’s coding experiments mutated into a superlative 8bit shooter… This article was originally published in the Christmas 2006 issue of Edge ( E 170). To subscribe call +44 (0)870 4448466 or click here . It started with being blown away. The swarms of enemies, the exhilarating freedom of flight, the screen-filling explosions, the aural assault, the daunting array of controls... Defender left most who first encountered it aghast. Archer Maclean shared the same feelings of awe as his fellow arcade-goers, except he wasn't content with just playing. He wanted to make his own. Source: The making of... Dropzone Originally published on Mon, 15 Jan 2007 11:07:08 GMT
Microsoft has officially released the final version of the XNA Game Development Studio, which aims to make writing games easier than ever before. We'll see if the days of the basement coder have come again. Source: The XNA Game Development Studio for Xbox 360 and PC Originally published on Wed, 13 Dec 2006 02:00:00 GMT by news@arstechnica.com (Ars Technica)
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