Posts

Showing posts from 2006

The DNA Of XNA

  GamesIndustry.biz got the chance to have a personal chat with MS about the launch of the XNA development studio for the general public. They discuss the possibilities and pitfalls of what this could mean for the Xbox360 console and its descendants. It is a two part article, part two will be posted tomorrow so check back. Click on the link for the first part. Source: The DNA Of XNA Originally published on Wed, 20 Dec 2006 18:53:19 GMT

The XNA Game Development Studio for Xbox 360 and PC

  Microsoft has officially released the final version of the XNA Game Development Studio, which aims to make writing games easier than ever before. We'll see if the days of the basement coder have come again.   Source: The XNA Game Development Studio for Xbox 360 and PC Originally published on Wed, 13 Dec 2006 02:00:00 GMT by news@arstechnica.com (Ars Technica)

Looking for an Game Engine?

The game engine is generally the core functions used in the game, usually related to graphics , input , networking and things like that. Another way to understand what a game engine is would be considerating them as the game-inespecific part of the game, so we can have several games ranging from RPGs to FPSs using the same engine. In small projects, it's sometimes common for the game engine to get messed up with the game itself, but having them separated allows the engine to be re-used more easily. World of Warcraft , for instance, used the same (but improved) engine of Warcraft3 . http://gpwiki.org/index.php/Game_Engines Wikipedia rocks!

AGEIA Allows Use Of PhysX In PC Games Royalty Free

AGEIA Allows Use Of PhysX In PC Games Royalty Free Wednesday November 22, 2006 2:04 PM EST In a move that truly shows just how much AGEIA values the quality of PC games, the company has come up with a way for developers to use the PhysX engine in their games totally free. This new deal will allow for the PhysX engine to be included in any games without any royaly fees, which means better games and better physics for all. Great news! MOUNTAIN VIEW, Calif. – November 22, 2006 – AGEIA™ Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced...

Being a video game developer (I develop for both, Playstation 3 and Xbox 360) people ask me almost daily which platform I think is better. These are m

Being a video game developer (I develop for both, Playstation 3 and Xbox 360) people ask me almost daily which platform I think is better. These are my personal feelings, in no way does this reflect my employer. Short answer: Xbox 360. Long answer: Price, performance, visual quality, game selection and online support. I think the Xbox 360 wins in every category.Price: This is obvious; the Xbox 360 core is only $299. The PS3 is around $499 for the 20GB version. It comes with a hard drive, but you don't need a hard drive to enjoy a lot of great games on the 360 so I think it's fair to compare both core systems.Performance: On paper, the PS3 is more powerful. In reality, it's quite inferior to the 360. Without getting into too many details, the three general-purpose CPU's the xbox360 has are currently FAR easier to take advantage of than the SPU's on the PS3. I suspect a few years down the road some high budget, first party PS3 exclusive titles will come out that reall

INDY DEVELOPMENT IS STILL GOING STRONG - BRABEN

INDY DEVELOPMENT IS STILL GOING STRONG - BRABEN Elite creator predicts more growth for sector...

3D Cube MMORPG 50K - 1M Development

3D Cube MMORPG 50K - 1M Development Forum: Game Development Posted By: magicnxnja Post Time: November 10th, 2006 at 5:53:06 pm.

Video Game Developer WIP

Video Game Developer WIP By Obsidian(Obsidian) So, I've taken almost a year off from any serious work in the video game developer's inner circle, instead doing stuff for web and print. I guess since it's been a long time off, I'm starting to feel that little itch stronger than ever ...

How to Develop an MMORPG With No Team And Limited Budget

How to Develop an MMORPG With No Team And Limited Budget By The Rampant Coyote "I was programming games professionally when the first MMORPG titles hit the market. Within a few hours of playing, I knew I wanted to develop them. The trick was in figuring out how to as a sole programmer with very limited money. ...

Disney opens dev studio for Nintendo consoles

Disney opens dev studio for Nintendo consoles By David Hinkle The studio, which is called Fall Line and is based out of Salt Lake City , Utah , has an exclusive purpose in creating games for nothing but Nintendo consoles. The studio is to be run by Scott Novis, who is responsible for the recent game ...

So You Want To Be A Video Games Inventor?

So You Want To Be A Video Games Inventor? By editors@gamesetwatch.com (simonc) You know GSW is a sucker for scans of early video game material, right? Well, VintageComputing.com has provided the latest specimen, named simply 'So You Want to Be a Video Games Inventor'. It's explained: "This scan came from the ...

Mobiles, design, and gameplay

Mobiles, design, and gameplay By Usernomics "In this article we will discuss some good and bad game and interface features. Many of the developers jumping into mobile - games are trying to recreate console and arcade style games . Although this is a very nice technical challenge ...

MIDP 2.0: Game API Developer's Guide (with Example) v2.0

MIDP 2.0: Game API Developer's Guide (with Example) v2.0 By n-office@163.com (LiYongFei) This updated document introduces the MIDP 2.0 Game API and covers also MIDP 2.0 Media API. The document is accompanied with an example application, Sheepdog game . Download Page>>

XNA Game Studio Express Beta

XNA Game Studio Express Beta Saturday November 4, 2006 1:44 PM EST With all of the activity last week, I forgot to mention that XNA Game Studio Express Beta was posted last week. You can download the free beta directly here . Via LetsKillDave.com Share: