Posts

The making of... Dropzone

Image
  Inspired by a classic, one’s man’s coding experiments mutated into a superlative 8bit shooter… This article was originally published in the Christmas 2006 issue of Edge ( E 170). To subscribe call +44 (0)870 4448466 or click here . It started with being blown away. The swarms of enemies, the exhilarating freedom of flight, the screen-filling explosions, the aural assault, the daunting array of controls... Defender left most who first encountered it aghast. Archer Maclean shared the same feelings of awe as his fellow arcade-goers, except he wasn't content with just playing. He wanted to make his own. Source: The making of... Dropzone Originally published on Mon, 15 Jan 2007 11:07:08 GMT

Microsoft's ImagineCup to feature a new AI challenge

  The next installment of Microsoft's ImagineCup will feature The Project Hoshimi Programming Battle, a new AI programming challenge in a game environment.... Source: Microsoft's ImagineCup to feature a new AI challenge Originally published on Mon, 15 Jan 2007 12:21:11 GMT

Design a cooperative software game with the Game Maker game creation tool

  Game Maker is a popular game creation tool that allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It even includes an optional programming language for adding advanced features to your games. In this sample chapter from The Gamemaker's Apprentice: Game Development for Beginners , learn how to use Game Maker to create a flying-planes cooperative game, i.e. a game that require players to cooperate in order to achieve a common goal. First, consolidate your understanding of variables in Game Maker, a simple concept that provides a very powerful mechanism for creating more interesting gameplay. Then, master the use of time lines , useful for controlling the order of different events over the course of a game. Detailed instructions and screenshots guide you through the entire process of creating a sample game, and suggestions for creating more advanced game features are also included. Title: The Gamemaker&#

The DNA Of XNA

  GamesIndustry.biz got the chance to have a personal chat with MS about the launch of the XNA development studio for the general public. They discuss the possibilities and pitfalls of what this could mean for the Xbox360 console and its descendants. It is a two part article, part two will be posted tomorrow so check back. Click on the link for the first part. Source: The DNA Of XNA Originally published on Wed, 20 Dec 2006 18:53:19 GMT

The XNA Game Development Studio for Xbox 360 and PC

  Microsoft has officially released the final version of the XNA Game Development Studio, which aims to make writing games easier than ever before. We'll see if the days of the basement coder have come again.   Source: The XNA Game Development Studio for Xbox 360 and PC Originally published on Wed, 13 Dec 2006 02:00:00 GMT by news@arstechnica.com (Ars Technica)

Looking for an Game Engine?

The game engine is generally the core functions used in the game, usually related to graphics , input , networking and things like that. Another way to understand what a game engine is would be considerating them as the game-inespecific part of the game, so we can have several games ranging from RPGs to FPSs using the same engine. In small projects, it's sometimes common for the game engine to get messed up with the game itself, but having them separated allows the engine to be re-used more easily. World of Warcraft , for instance, used the same (but improved) engine of Warcraft3 . http://gpwiki.org/index.php/Game_Engines Wikipedia rocks!

AGEIA Allows Use Of PhysX In PC Games Royalty Free

AGEIA Allows Use Of PhysX In PC Games Royalty Free Wednesday November 22, 2006 2:04 PM EST In a move that truly shows just how much AGEIA values the quality of PC games, the company has come up with a way for developers to use the PhysX engine in their games totally free. This new deal will allow for the PhysX engine to be included in any games without any royaly fees, which means better games and better physics for all. Great news! MOUNTAIN VIEW, Calif. – November 22, 2006 – AGEIA™ Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced...